How to use the Sound Effector to Ceate a Revving RPM Gauge
This is a quick project walk-through showing you how to use the sound effector in Cinema 4D to make a revving RPM gauge. Check out the final product here
If you are interested check out these gauges that I made on 3Docean
Zebra Spheres
Here is a quick project I whipped up in C4D. I wanted to create something with a minimal colour scheme but also looked nice and shiny.
-C4D
-HDRI Light Kit Pro
-After Effects
-Mograph
Laser Chamber
Just a quick post on a little something that I have been playing around with this week.
All of the pieces were cloned several times across the length of the laser tube and the formula effector was used to automatically generate the movement and rotation of all the pieces.
I created a multi pass render to generate an object matte that was used to obscure the lens flares and the flares were tracked to the position of the lights in the chamber. All of this was easily achieved using the Optical Flares plugin created by Video Copilot.
C4D Quicktip: Using Dampening to Keep Clones From Exploding Apart
Have you ever cloned a sphere to an object only to experience them explode outwards when you play the simulation?
I have found an easy way to get the clones to maintain the shape they are being cloned to without exploding away from each other and all it takes is 2 keyframes.
The exploding clones happen because the cloner object places the clones at random and cannot detect if the clones are overlapping each other, when the simulation is played the dynamics engine tries to put each clone in it's own space resulting in the clones exploding away from each other.
I have found that setting the linear dampening and angular dampening to 100% at the beginning of the simulation allows the clones to find their own space without them exploding away from each other. After about 10 frames the dampening can be key-framed to 0% and the first 10 frames can be trimmed off the simulation.
Linear dampening and angular dampening can be found under the force tab of the dynamics tag and is only available in C4D R12




